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- These demo programs illustrate the following:
-
- bubbles - Multiple single shot disk based anims with a copper list display.
-
- bubble_blank - Multiple single shot disk based anims as a screen blanker.
-
- bubble_line - Demonstrates ability to draw into a bitmap "behind" anim objects.
-
- bubble_rastport - Demonstrates how to use standard system text and graphics
- in conjunction with a GameSmith display.
-
- bubble_virtual - Allow bubbles to bounce around a virtual space area, although
- collisions are not enabled while in virtual space. Real space is the size of
- the bitmap.
-
- bubble_copper - Fast user copper list updated every vertical blank interval,
- while bubbles bounce around the screen.
-
- NOTE: there is no break handling in these demos. Do not use ctrl-C to break
- out of the demos. Click the left mouse button to exit.
-